
Summary
For this project I completed analysis of qualitative data and collaborated with a group to design an app for mental health that encourages habit building.
Development
Collaborated with a team to complete user research through five hours of interviews and observation to create an effective habit building app for people with mental health issues; especially those who have not responded well to apps in the past.
Used Figma to design 20 low and high fidelity wireframes to user test.
Used Canva to create a mock business pitch that won the "most compelling" award out of 40 other projects.
